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(+3)

Since feedback was encouraged here are a few thoughts after clearing the first level:


- Background music is cool and adds a lot of energy to the game but sliders to decrease its volume or turn it off would be appreciated (especially after getting stuck on a level for a while)

- I really liked how some mechanic knowledge from OOP carried over into helping in this game and I hope we see some more like that.

-When doing actions like distracting the gawkers I think it would be cool if the first-person model moved alongside the picture-view because currently I think it's only in the picture view

-Loved the plant encounter and I think the art style is great. Very consistent with the DrWahee OOP game art but unique in a good way.

- Clicking on the map too fast sometimes softlocks the game requiring returning to the menu and restarting the level. Also somehow clicking too fast/skipping animations can lead to skipping entire rooms!


(SPOILERS/ solution comments)

- I managed to figure out how to get all the items and to the final boss on my own but I found the final solution requiring EXACT timing of the blueberry juice a bit too arbitrary. For a few reasons:

1) From OOP we know that skeletons are weak to butt expansion potions but here the choice of red/blue potion had no effect when it could have been an alternate way to defeat the skeletons after getting the lactating bell? That would allow milking the kraken like in OOP

2) The timing of the blueberry juice which was given in the hint as "at the ice elemental" is annoying since it worked on my second attempt after reading the hint but on my first attempt after reading I reached the game over screen (due to overexpanding with the juice) after the skeletons and before reaching the miniboss. Might have been because I was clicking through too fast?

All in all, a very fun proof of concept with a lot of potential! I hope we get some more creative transformations that we haven't seen before in OOP but I'll leave that to you since it'll take some creativity to beat the fun ones we had in that game. Looking forward to more!

(+1)

when your at a encounter you can change it!

(+1)

Thank you for the feedback! And I’m glad you’ve enjoyed!

Lack of music was definitely OPP’s biggest failing. Could never find the perfect song for it. (still pretty happy, if that was its biggest issue) Glad I found one here!

You can change music volume in the pause menu.

This game wasn’t always POV, so there are some remnants of it being third person. I plan to improve that.

Yes, I think Sharkbubble did great work on the plants! And there’s more art from them I’ve yet to reveal ~

I have since replicated the softlock, and I will defo fix that.

  1. To be fair, healing milk trumps butt bludgeoning damage. But yeah, a bit of an oversight on my part.
  2. Yeah, that should have been consistant. I think it’s a problem related to the fast map clicking, which I’ll need to solve. ALSO, when you mouse over the Berry Amulet, the description drop-down is working, right? Just making sure.

Gonna be a LOT of TFs from OPP (I feel I plumbed that well pretty dry on the first try XD ), but we’ll see!

Thanks for the reply! It's good to see my bugs being confirmed so I don't feel crazy lol. Best of luck with all the fixes and updates and I'm looking forward for more