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JimmyNumbers

83
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86
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A member registered Jul 17, 2023 · View creator page →

Recent community posts

This game is improving rapidly and the quality of life updates are helping a lot. Keep it up!

I think the ability to pounce on enemies/get pounced on during combat is the main thing the game is missing. Games like A.I.D.A by Zem have similar combat but also include the option to include H-Scenes depending on your actions. I think it would add a lot to the game

Thanks for the reply! It's good to see my bugs being confirmed so I don't feel crazy lol. Best of luck with all the fixes and updates and I'm looking forward for more

Since feedback was encouraged here are a few thoughts after clearing the first level:


- Background music is cool and adds a lot of energy to the game but sliders to decrease its volume or turn it off would be appreciated (especially after getting stuck on a level for a while)

- I really liked how some mechanic knowledge from OOP carried over into helping in this game and I hope we see some more like that.

-When doing actions like distracting the gawkers I think it would be cool if the first-person model moved alongside the picture-view because currently I think it's only in the picture view

-Loved the plant encounter and I think the art style is great. Very consistent with the DrWahee OOP game art but unique in a good way.

- Clicking on the map too fast sometimes softlocks the game requiring returning to the menu and restarting the level. Also somehow clicking too fast/skipping animations can lead to skipping entire rooms!


(SPOILERS/ solution comments)

- I managed to figure out how to get all the items and to the final boss on my own but I found the final solution requiring EXACT timing of the blueberry juice a bit too arbitrary. For a few reasons:

1) From OOP we know that skeletons are weak to butt expansion potions but here the choice of red/blue potion had no effect when it could have been an alternate way to defeat the skeletons after getting the lactating bell? That would allow milking the kraken like in OOP

2) The timing of the blueberry juice which was given in the hint as "at the ice elemental" is annoying since it worked on my second attempt after reading the hint but on my first attempt after reading I reached the game over screen (due to overexpanding with the juice) after the skeletons and before reaching the miniboss. Might have been because I was clicking through too fast?

All in all, a very fun proof of concept with a lot of potential! I hope we get some more creative transformations that we haven't seen before in OOP but I'll leave that to you since it'll take some creativity to beat the fun ones we had in that game. Looking forward to more!

YES!! I was just thinking about how much I missed your games and hoping we'd get some news soon. This is great to hear and I'm excited to see more from you no matter the genre, will definitely download and check this out immediately 

Looking forward to checking it out!

Ended up getting hooked on the gameplay loop but I wish there was more of a reward image at the end after the grind. Solid game!

This is a great review and you echo almost all my sentiments with this project! I also wished for futanari and asked about it during development (when were still getting new weeks  with new kinks) but Coder Guy was very clear then as he is in the reply to you that it's not his thing. This is still a great experience both in gameplay/story/writing and I hope he makes more :)

I know it's been ages since you've asked but I've just discovered that the Steam in the region of my steam account (Germany) has a complete ban on all NSFW games! That's quite incredible and not what I expected from Germany but apparently it's due to EU regulation. So I believe no German steam users would have access to OPP unless they purchase steamkeys through third-party websites.

A few comments about the Queen Minigame:

First of all even though it's still in development I think this worship minigame + the queen model is some of the best (hottest) content in the game so far. It took me a while to figure out the mechanics but it helped to think of it as "shifting gears" whenever the queen pleasure meter started to slow down. To people struggling: You should only turn on an effort when the queen pleasure starts slowing down or right before then when you expect it. 

It's a bit buggy though as if you fail at any stage after stage 1 trying to restart will have the animation stuck at the stage you stopped at and it won't progress. Going back to camping and resting till morning fixed it for me. I hope we get more queen models and evolutions to the worship minigame!

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All these changes sound great! I'm about to check for myself but I'm hoping the queens have guaranteed high stats in all the important places


EDIT: For the character creator I think it would be useful to have a "reset to defaults" button for each adjustable stat since it's pretty easy to mess some colors up without having a way back . 


EDIT 2: The "unstuck" button helps a lot to avoid that annoying infinite loop scenario when they're maxed out but keep going 

Cool update! Looking forward to seeing how the game evolve

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I can't seem to find your new Patreon when I search for "screwthename" , what name is it listed under? EDIT: Found it in the linktree on X, it's called "Screw's Hideout" (https://www.patreon.com/cw/ScrewsHideout)

The animations are all amazing but yeah after seeing them for the 15th time sometimes it helps to be able to speed it up XD
The spacebar tip is great I just tested it out and it still works on 0.14

This game is one of my favorites on itch, it sucks you got banned on Patreon/Boosty. Hopefully you can either relaunch on those sites or find a new place where fans can support (Kofi for example). Best of luck and thanks for the update!

Love the concept, definitely going to check this out

These updates sound great, I'm looking forward to seeing them in-game!

A simple fun game with a really cute model, I especially appreciate the second carry upgrade

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This is not usually my kind of thing but I loved it, great work!
For the Victoria breeder ending I was really hoping Victoria would be the futa to actually do the breeding if the futa path is selected. Maybe that can be added later on?

In any case, really solid clicker game with satisfying growth

Wow this an amazing amount of work for a previously released project. I loved the original Sinderella release and I'll definitely be checking out this "remaster" which I think has been changed enough that it's safe to call it that. Thanks for the work!

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Congratulations on the Steam release! The whole development process has been extremely transparent, well-communicated and more than fair (price-wise). I enjoyed the ride and the updates from Week 3 until the end. Great job and good luck with whatever you do next and/or a well-deserved break!

EDIT: Strangely the game doesn't appear at all on my main Steam account (I wishlisted on an alt account) . I scrolled through all the new releases from the past 3 days  and even searched "One Potion Please" directly but nothing appeared. I made sure that my content filters were off so I'm not sure what's causing this but hopefully it's not some kind of hidden blacklisting.

Final cutscene is a bit underwhelming but I appreciate how polite all the interactable characters are at least

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Trying to find the cricket is driving me insane, I'll update this comment with a tip if I find it.

Also, I saw you mentioned the inability to add a cursor update over interactables in your gamejame post but it really makes everything a lot harder _:)


EDIT TIP: Within view of the witch's hut, check grass

This demo was surprisingly enjoyable! I really appreciate the freedom we get with responses, too often in these kinds of games the MC just gets rolled and we get no agency. Character designs are solid as well. I'm looking forward to more updates!

I finished the main story a while back and I've just now started playing around in the new and improved sandbox mode and it's so good! Great job by you and DrWahee with the freedom and the sheer amount of modular options available.

Great comic and amazing value at $1 or more

This new update (0.5) is already great, love the button popping VFX and I think I stumbled on some of the new CGs on my way to the new rooms (Nymfoe grab, RFID POV room). The artists you collaborate with are fantastic and your writing and level design makes it even better. Keep it up and we're looking forward to more! 

I'd be very happy to pay for a full version as this is already easily one of my favorite games on the site

Looking forward to checking this out again, thanks for the work!

Fun bug I found on the final day: If you put on the cowkini then spam the cowbell in the boss fight against Razor you can go to insane boob proportions with no game over = no buttons to press XD

WEEK 5 Spoilers

I loved the Viena transformation Skee underwent + the Karen transform and countless others. You really outdid yourself with the scale this week, great work!

Avoiding spoilers and just quickly saying I'm really excited to check it out and thanks for all the work! Looking forward to sandbox/endless updates along with any future work you might do 

A way of explaining it could be health regeneration potions? Like in Kingdom Come Deliverance where when you drink a certain health potion your health recovers over time for a short period so that even if you get hit after drinking them if you're still in that active period you get health back.

I'm still early in the game but the sprite animations and writing are amazing, great work!

Thank you for all your work and updates!

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Okay I'm many hours in to the main plot of the game now and plot SPOILER WARNING (for both this game and Expedition 33):





This game has been getting updates for 5+ years so I think it's safe to say the main plot has been set in stone for a while. Am I the only one who thinks that the Lel/Ellie and Kayden/Jared reveal is SO SIMILAR to the Maelle/Alicia and Verso/Verso reveal in Expedition 33?! It's actually crazy how similar the concept is but this shows that this game's plot is well-done because a big part of Expedition 33's hype is it's big story reveals and this has a very similar energy.

I'm still very early in the game but so far I'm loving the writing, setup and renders. Great work and I'll be following you for more!

Always happy to see more updates, great work and looking forward to the final week!

Quality work as usual! The blowjob with lipstick mark is extra impressive

I'm sure you've already got a lot of comments explaining the reason for difficulty and that would have to be the timing, it's SO tight. I managed to beat her within 3 tries after figuring out the mechanic but I think it may be more fun/easy if the distance required was a bit wider like a previous comment suggested. Still a fun addition to the game for sure!

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Great work from both the artists and the coder! The steadily growing sprite is always great and I didn't mind the variety of artists in the CGs. Also after getting to the end of the demo and unlocking the dev notes I can tell the creator is really passionate and put a lot of thought into this game. Best of luck to you!