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There is a sweet spot with the boss, if you are ontop of the normal enemies you can just dash up and attack for free.  The second attack kind of deals with that, but it only happens twice or so. 
The dash up is an awesome move, but it wasn't intuitive for me and it took me a bit to figure out how to get out of the first hole. 

The background in the dungeon/castle was a little monotonous. 

I really loved the character art and the enemy art. The boss art was amazing and the background for the boss was equally impressive.  Overall I enjoyed it and I hope you keep working on it! 

(+1)

Yeah you nailed it. Standing on the enemies is definitely not an intended mechanic. Need to figure out how to disable collision from certain directions for sure. There is an actual mechanic you may have missed to avoid the big attacks damage that involves the minions though!

The beginning area art was definitely a rush job and I agree it's boring and repetitive. I got so busy with bugs and programming that after the boss area was finished, I just didn't have the time to design a unique castle layout. Though one is coming for sure. 

I plan to really build on this games foundation and push the combat to the extreme in the future. Thanks for your feedback and time spent trying it!