Yeah you nailed it. Standing on the enemies is definitely not an intended mechanic. Need to figure out how to disable collision from certain directions for sure. There is an actual mechanic you may have missed to avoid the big attacks damage that involves the minions though!
The beginning area art was definitely a rush job and I agree it's boring and repetitive. I got so busy with bugs and programming that after the boss area was finished, I just didn't have the time to design a unique castle layout. Though one is coming for sure.
I plan to really build on this games foundation and push the combat to the extreme in the future. Thanks for your feedback and time spent trying it!

