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(+1)

Yeah, we never got to fully implement all of our idea's surrounding the theme because, and this was a surprise to us all, a rhythm game is maybe not the best choice to make in 5 days :P. We spent way too much time working on the syncing of gameplay and music. I think the best way to describe the theme in our project was we ourselves were manipulated to feel five days of time slip by in what felt like hours.