Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Neat idea.  At first I was confused why and when it would be helpful to redistribute points, but when I understood reposition meant healing, it became more clear to me.  Then I developed a strategy to defeat the enemies using lots of attack until there's one left, and then put a lot of those attack points into reposition to get my health back, before then putting the point back into attack.  This worked until the last level, where the boss defeated me.  It would be neat to see this expanded with different enemy types that require different strategies, and unlocking more points, stats, and abilities as the game goes along, but obviously, there's only so much you can do in 48 hours.

Presentation looks fantastic.  Animation looks great, UI looks great, art looks great.

Thank you very much jermrellum for your feedback. The cool thing is to come up with strategies and basically have patience. The difficulty is really high and it gets worse after the last boss (ice troll). I think about adding a barbarian, wizard, archer, new enemies, skills for the character to use, etc. I had something around 9 hours of development and I had to pay attention to the scope. Ty again!