Aah thank you so much! I'm so happy you liked the page, we had a lot of fun crafting it together >:J
What part of the controls were confusing for you?
If I remember correctly the Forwards and backwards controls were calculated relative to the camera. That is a common practice in 3d games where the player has the ability to look around. In this case the camera was always stable, so the movement felt a little bit stiff. That's my own opinion though, maybe I am just not used to controls of these type ๐ .