Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

If I remember correctly the Forwards and backwards controls were calculated relative to the camera. That is a common practice in 3d games where the player has the ability to look around. In this case the camera was always stable, so the movement felt a little bit stiff. That's my own opinion though, maybe I am just not used to controls of these type ๐Ÿ˜….