I wasn't able to find a way to trigger doing deeds for the villagers, which I assume is how you get the "good ending". I would also recommend considering changing the mechanics for the chopping and rock crushing because walking up to and away from the target felt a little odd. I think the spacebar for pulling up the weeds was more effective and felt less monotonous on the hand. Overall, big concept and great job for a first time solo dev. I hope to see more from you and your wife!
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Yeah, I definitely should have made it more obvious how to do it. Basically, every task the company gives you, before you take any steps to do it, there is a villager (in order: Babo, Snider, and Preston) that you can talk to instead to get a new task. Once you talk to the villager and agree to help, you can no longer do the company's task and thatll lock you in to the "good deed". Everything else basically adds to your bad deeds. Once you do anything for the company (chop a tree, break a rock, or pull a weed) you cannot talk to the villagers anymore. This resets every time the company gives you a new task.