Yeah, I definitely should have made it more obvious how to do it. Basically, every task the company gives you, before you take any steps to do it, there is a villager (in order: Babo, Snider, and Preston) that you can talk to instead to get a new task. Once you talk to the villager and agree to help, you can no longer do the company's task and thatll lock you in to the "good deed". Everything else basically adds to your bad deeds. Once you do anything for the company (chop a tree, break a rock, or pull a weed) you cannot talk to the villagers anymore. This resets every time the company gives you a new task.
EthRitt
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Thanks for your feedback! You are correct in that there is no sound 🥲 I did this jam to prove myself that I could actually finish a game rather than just tinkering around, but completed that goal --- 30 mins before the submission deadline lol. I had a whole ost planned cos I made my start with music production. But I just sadly didnt have to time to do that prior.
As far as the grass, I mostly just measure the differences in the items x location with the players x location and turn of the visibility at a certain distance. Most people do this for performance, but I actually did it because the world's curved shader makes them look like theyre flying away after a while 😅
Thank you so much!! Funny thing about the shader, I could only get it to work on stationary 3d objects so thats why the villagers just pop out of the houses and why the plants have such a low draw distance 😂 because they just look like theyre flying away if they stay visible. thank you so much for the kind words! My wife did all the art and was very happy to hear you liked it!
I winnnnn!!!!! oh.....

unoriginal joke aside, this game was definitely above my skill level so I lowered some of the stats to get through the whole thing ( I just lowered the damage by 10 points). Very fun!! I will definitely be giving an attempt at making something from this for your next video! :D
edit: I actually just beat it for real! Feels good lol.
