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(+1)

Really cool idea! It's interesting that when the mode switches, the positions of all the entities stays the same, so if for example you go to shoot something in the FPS mode and it switches to the adventure mode, you might take a hit if you aren't fast enough. Great interpretation of the theme!

(1 edit)

Glad you enjoyed it! That's a great explanation of our central gimmick. We thought it would lead to some interesting risk / reward scenarios :)