The game is very polished. My only advice maybe add some input tutorial. like i missd that you can control the card using A and D.
Please playtest my game. Any feedback is appreciated. https://rajahafify.itch.io/orbital
Viewing post in Playtesting!??
really clever concept!
Balancing risk and reward as you bob and weave and spin/orbit around the planets is creative.
This made me think maybe I should slap step-by-step interactive tutorials on all my games.
The last step was the only one that wasn't interactive, I thought that pressing g, u, x would do something. I understood once I rolled for my first upgrade, maybe you could roll an upgrade and have user start with one from Step 3.
I mean fuel is cool but how can I not spin 2 win? That's the name of the jam
Maybe controversial I want a bigger sound effect when I crash into a planet. Sound effects are satisfying, I like the warning beeps as you get close especially.
A maybe cheap improvement is letting players use keyboard keys or controller (controller support more work but keys should be ezpz), I also understand by you made it scroll wheel (spin is the them and you spin the scroll wheel) these could be additive like the plus and minus thrust buttons.
Good music ambience
Bug: I think I increased thrust too fast after upgrades or something and zoomed past the first planet being dragged into the underworlds by I don't know what celestial objects gravity
Thanks man, appreciate the feedback. Ill try experimenting with bigger boom sound. The advice on the upgrade seems cool, putting the level 1 upgrade at the start would be a teaching moment and also maybe make the run more random (like slay the spire relics).
Currently Up and Down button also works but yeah, we gamers need our WASD. Ill try to implement it in the next version. Thanks again for the feedback. I wish my game looks as polished as yours.