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(+1)

That's a fair comment. Initially I had planned for the game to have multiple stages where the mountain would mutate in a different way each stage (and the player would have to upgrade/mutate in order to compensate), but - say it with me now - I didn't have time to make that all happen.

Thank you for mentioning the performance, by the way - that was another thing I was aiming at from the beginning. I even pulled an old laptop out  to profile it so I could be sure that people could enjoy it regardless of what hardware they were using.

Hahaha we all know the feeling, trust me.