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(1 edit) (+1)

Amazing core mechanic! I’m loving these three different aspects:

  1. Forgivingness: if one doesn’t cut perfect first time, one has still some chance, but has to concentrate more! Very dynamic and original!

  2. At your own risk: one can evade (low risk) or attempt to give the balloon (risk of being touched too). Coming close to the other crabs at the right moment decides over failure and success.

  3. Geometrically scales: dividing the line or changing its length naturally scales the game difficulty only using simple division and multiplication. Amazing for its simplicity!

(+1)

Thanks! I feel like those are precisely the reasons i like this mechanic as well, always creates a bit more tension towards the end