We published a tweaked version, fixing most known issues. Maybe now it is more playable.
Alex
Creator of
Recent community posts
Very original core game loop! Very easy at first, not very forgiving either.
The game allows for great ways to scale the difficulty, just by increasing the similarity of other crabs to one’s own! Very creative game design.
Smart decision for a short time project, really allows to be expanded upon later!

Great idea with lots of potential. I’m imagining different levels with the beach goers locations hard coded and a few more stones! I love the idea of the little crab going for the beach goers belongings! It feels always nice if I can play the bad guy. I could never really make it to sell a wallet, the humans always got me first for some reason and I tried a few times.
Great core loop! I wish it had more levels and was easier for me.
Amazing core mechanic! I’m loving these three different aspects:
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Forgivingness: if one doesn’t cut perfect first time, one has still some chance, but has to concentrate more! Very dynamic and original!
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At your own risk: one can evade (low risk) or attempt to give the balloon (risk of being touched too). Coming close to the other crabs at the right moment decides over failure and success.
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Geometrically scales: dividing the line or changing its length naturally scales the game difficulty only using simple division and multiplication. Amazing for its simplicity!
Great game!
I don’t have any improvements, but only wishes. Maybe the game could have controller support or it could have some prominent keys as alternative to the mouse buttons (e.g. Shift and Ctrl for left and right click). Another thing which I would wish for was check points, even in the easy levels. Makes it easier for the motorically uninclined moments of life.
Amazingly well implemented kleptop-mechanic! The music is very fun too. The sound effects are to the point. Especially great is the acoustic slow-down effect on game-over. I wish there was a checkpoint just before some of the lasers, because ’twas quite hard for me to pass them ;_; I loved the game! Great fun!
P.S.: The trigger button on my Xbox controller was like holding the Shfit key down. Not sure if that was intended. But it soft locked the heart inside the glob.
Very creative game!
I want to point out that linguistically speaking English treats double negatives (e.g. ain’t no, not any, don’t cut no red wire) as emphasis, not as logic!
I got this for your main page ;)
https://img.itch.zone/aW1nLzI1MDg5OTg2LnBuZw==/original/%2Fi3ln8.png
The art looks very clean and I really believe this game is fun later on. So far I did not reach there tho. I want to be stronger and show those beans!
I wish the beans would pop faster in order to give me this typical bubble-wrap feel. I also wish the beans would not spawn in my face so often.
Please keep at it! I love Brotato-esk games!
What an amazing back story! Who does not – secretly – want to be a professional Ransom Noter!?
I had some issues with missing some cuts and with placing some letters where they should go, but otherwise great sounds, music and a very notable core mechanic!
It even touches on the main theme, with a very ironic twist! Great sense of humor!
I would even buy this game in a more refined state! Please keep going!
Beautiful art, beautiful story telling and a bit of humor and also a very clean implementation! At some points in time tho I was hitting invisible walls.
I wish there was more direction to where to go next and the space was a bit more limiting the amount of exploration needed to find out what to do with the pet cube for example.
Surely the main theme is also part of the core game, well done!
Creative way to work the main theme into the lore. It would have been nice to see some intro inside the game which tells about it.
I couldn’t figure out why the seeds did never decrease, I guess the game didn’t get finished yet.
There is a lot of controls to remember beforehand and it would be nice to see some step-wise intro into the mechanics of the game.
I loved that robot guys facial expressions! Very cute and it seemed to like what I was doing or give me the evil face >:D Very original and a bit nostalgic.
After reading the clumsy and a bit lengthy textural intro to the game a few times I could figure out how to play the game actually.
Very nice use of the main theme! On top a very original game!
Amazing little main character! And very good choice of cozy music!
In case one immediately jumps into the first diamond there is a steeper learning curve in the second level ;)
I wish there was more content, but somehow I could not make it past the second level. The diamond did not load the second level. I would have liked to see more!
I can see how this game can be really fun! Sadly I could not get any sound in the web version of the game, maybe because I was not using the hammer correctly. I wish there was more instructions on how to play this game and also less time pressure to figure it out! Otherwise a very original game mechanic and very creative!






