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I don't really enjoy such a minimalist art style, but the juiciness you put into your game makes up for those big pixels in my eye. The puzzles felt clever and very satisfying to solve, but being able to lock yourself out of the solution without the possibility to restart just the level made me give up before I reached the end (I know I can reset the full game and I did it, but I was not going to redo the whole game 3 times for a mistake I might do again 10 minutes later).

Another pet peeve I have is that I really dislike the tile by tile movement. The trail and smooth camera are nice, but the jerky movement made it unpleasant to me. 

I'm just nitpicking though, overall this is a great entry, with the best level design I've seen so far!

(+1)

Thanks for your feedback, very valuable and I agree on some of those points. Game feel can be so tricky.

Regarding the “lock out” issue: it is not intentional and every puzzle should be repeatable without being locked out. Do you happen to know which section this happened exactly?

It will be hard to describe, but I think it was on level 3 and 5. I don't remember the circumstances on the former, but in the later I used a teleporter and ended up in a very small room with only one color available, which did not correspond to any teleporter inside the room with me. I suppose the goal is to come with the right color and combine it with the one in the room, but somehow I fucked up 😅