Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ok, after some more testing it seems I've found one more situation in which the substitute state does not get removed, and that's when the target dies. To explain specifically what's happening in my game:

1. Actor 1 gets poisoned (a state with a negative HP Regeneration trait).

2. On the next turn, Actor 2 uses the substitute skill on Actor 1, which has an auto removal after 1 turn.

3. At the end of that turn, Actor 1 takes poison damage and dies from it.

4. Actor 1 gets revived on a following turn.

5. Actor 1 gets attacked by an enemy, but Actor 2 tanks the hit even though the substitute skill has not been used since before Actor 1 died.

Again, this is with RPG Maker MZ (version 1.10.0), and I turned off all other plugins.

Hello there!

Thank you for the detailed steps to reproduce the issue, it really helped me track and fix this bug! 

I just released version 1.0.2 with a fix. The bug would cause any unit that died while being covered to not be properly cleaned up on substitution controls, what would cause them to keep being covered when revived, even with the state removed. I've added a failsafe to ensure this does not happen anymore.

Also, sorry for the delay in responding. Hope this can still be of help!

I've tested it out and so far so good, thanks! I'll let you know if I run into anything else.