Hello! Thank you so much for all of your amazing games! Your deduction games (specifically the Archives game I mentioned, the dungeon descent 'Her Story'-like, and the My Friends, the Monster Tamers) have inspired me greatly, and I have adored playing through them. I actually check on JamWitch regularly to see whether you have uploaded because I love the experiences that you create. It means so much to me that you read this.
I loved the inventive use of mechanics in Archives and the decision not to permit a dictionary but rather to allow the player to intuit and really grok the Trevosan tongue. I hope that my sincere appreciation of the values for diversity which I clearly saw in your game came across. I also stand by the implications of the mechanics. I appreciated how the patterns used in the words (such as gender) permitted comprehension when new words arose, although I wish that the patterns didn't so clearly and obviously evoke Romance languages.
When the initial opening explained that it would not translate unique cultural concepts, I became unreasonably excited and then somewhat sad to recognise that, aside from the "defender/guardian/protector" concept (akin to the "bodyguard raised as a playmate" mixed with a "godparent"), the concepts did not actually seem untranslatable at all. But, I didn't mind that, as it still required English only speakers to expand their concepts of what single words could encompass. Nonetheless, it surprised and saddened me to see even a game inclusive of nonbinary people, from a developer who struck me as supportive of same-gender relationships, emphasize bloodlines, include a subplot about a child-by-adoption leading to an illegitimate lineage, and focus on "restoring" a rightful heir. I understand, of course, that all of the bloodline emphasis and such stems from the culture depicted in the game. Nonetheless, given that the narrative depicts the "rightful heir" as having an unfortunate and unfair life, it certainly feels as though the narrative "intends" to agree about the restoration.
As much as I loved My Friends, the Monster Tamers for its perspective of the monster raising genre from the unique viewpoint of someone who cannot become a trainer, I found dungeon descent (about kings and gods) and Archives (about kings and bloodlines) much less compelling narratively.
From a gameplay perspective, I found the mixture of mechanics used in Archives very impressive. It gave me many ideas for my own game, in terms of considering how people can comprehend words from context. I have also learned so much from mechanics of dungeon descent (such as showing a small amount of information even if one doesn't have enough to unlock the full image/event). Thank you for pushing the boundaries of narrative deduction. I hope to someday show my work in this space too.
But yes, players like myself and others with whom I speak very much care about the mechanics, the implications, and the junction of culture and language.
Thank you again for commenting!