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(+1)

Really funny writing! I would've loved for the guide to be hidden somewhere, rather than the game telling us "don't trust the dad, look at the booklet" immediately.  Because of you holding my hand so tight, for me the limitation is not.. that met ^^" 

I understand the fear of the player leaving frustrated, but your game doesn't even require being won for us to have fun. And by giving us the right way immediately, it prevent us for exploring, trying different solutions, and even.. creating. Because even if you try dad's plan first, your second reflex is to open the booklet to follow the plan to the step and make it right. And then you win and nothing incentives you to build longer?

When opening the guide, my first thought was "oh I hope this one fails too!" I was really enthusiastic on the idea to be mislead a second time, already projecting myself into a  solution that requires you to conciliate both dad's plan and the guide to make it work  🦾

Anyway, at the end I still had a great time, the game looks really polish, music was chill, it was pretty, and I liked the construction gameplay, really intuitive!

Thank you so much for your feedback, I will definitely take this point into consideration for the future =)