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First of all, thank you for sharing such a fun game.

The core idea of simply staying in the shadows is wonderfully simple, yet it made me stop and think, and I found myself retrying many times. I had a great time playing it.

I also really liked the premise of a werewolf trying to make it to prom. It's a charming and memorable setting.

Unfortunately, I couldn't get past the third stage, but I really enjoyed the tension created by the moving shadows and the cars rushing toward me.

One thing I noticed—and perhaps others have mentioned this as well—is that it was sometimes difficult to tell exactly where the light's hitbox ended. Also, the only indication that I was taking damage seemed to be the health bar decreasing. There were many moments when I thought I was doing well, only to realize I'd taken heavy damage, and other times I expected to be hit but wasn't.

I think some additional feedback, such as a sound effect or a brief flashing animation when taking damage, would make it much easier for players to understand what happened and improve their gameplay.

Overall, I really enjoyed the game. Thanks again for making and sharing it!

Hi, we indeed added sound to alert players that they are getting damage. We haven't been able to submit the newer version of the game until the jam evaluation ended.

I like your idea of flashing the player, we will implement it and test it and see if we like it.

Thanks for the feedback.