Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

So I believe there is a bug with the game after you fight the boss on Event Horizon, the one that's a bunch of people fused together as a giant ball. When you head to the door to the left of the boss after beating it your AI talks to you and then it switches to a screen with a bunch of different colored master chief looking characters and I can hear text but the text does not actually show on screen if you are in fullscreen mode with the game (I entered it by using alt+enter) but it shows up just fine if not in fullscreen.

Edit: This also happens with the cut-scene after fighting the Army X soldier and reading the log when the full screen image of Samus pops up.

(+1)

Thanks for the report!

I wasn't aware of that bug, so I really appreciate the report!

It seems to be a common bug related to text display processing, so I'll check it out and fix it!

(+1)

I've uploaded Ver:0.61, which fixes a bug where the text novel part wasn't displaying correctly in full screen!

Thanks, also discovered another, less problematic, bug but there is some funky collision stuff happening in the first room of the Event Horizon at this spot. There is an invisible collision block here.



This is in 0.60 so not sure if you already know about this one but I am just floating here and if you jump from below you bonk your head on nothing!
Freaking awesome update though! Keep up the awesome work, its super fun!

(1 edit)

Oh, I might have just found another even worse bug... I uh... When I beat the giant boss made up of all those bodies, I was afraid if I went into the next room the demo would end so instead I left and checked out all the other areas and now I came back and the door is sealed shut again and the cut-scene does not trigger to open the door anymore.
https://i.imgur.com/UbAIfUi.mp4

(+1)

Thanks again for the report!

Event Horizon has a lot of bugs...

We'll check and fix the sliding passageway and door lock issues!

(2 edits)

I've uploaded Ver:0.62, Fixed the conditions for unlocking the door in the room where the pile of corpses was defeated.

Fixed the position of the collision blocking the sliding passage when entering the Event Horizon stage.

Also fixed other minor bugs.