Took me a couple tries to get the hang of things -- some more lenient timing for landing the sparks on the flowers might have been appreciated. Nonetheless, nice little game and very good art!!
Viewing post in Midsummer's Leap jam comments
That makes sense. A case of dev syndrome becoming too easy for me so upping difficulty. I found the timing was when it goes passed the flower a bit to be the spot to push/tap. I'll make the collision shapes a bit bigger. My fear of players not reaching the "ending" came true I guess.
Thanks for playing!