Hello there! Let me address all of your concerns
- Initially the CPU was too skilled/advanced, to the point where you wouldn't have been able to score a single point at all. So I made the executive decision to dumb the AI down
- The game experienced a lot of difficulties during its development. This game was supposed to have two programmers but ended up having a total of four. Our primary programmer had to leave due to urgent real life troubles, which obviously took priority over this game and the Jam in general. The one we got after that left our work-server after some time out of the blue towards the tail-end of the Jam, and I'm pretty sure they never actually contributed anything to this game's code. Our secondary programmer, Tiiger, struggled during most of the development, and the last programmer we got on our team, credited as "NathsGames", ended up having to do the remaining programming by himself in less that five days to get this game to a playable state
As a result, the game isn't polished (and probably never will be unless I get some new programmers to be interested in continuing this game post-Jam), and that unfortunately shows . . . I acknowledge this. Also, for most of the team if not all of them (excluding myself of course) this was either their first ever Jam or their second/third. Including our programmers
- We toyed around with several ideas for the limitation. Originally this game was supposed to have a basebuilding mechanic that's tied into the volleyball-section. You furbish your base with furnitures, a bar etc. Freddy Fazbear's Pizzeria Simulator -style, which can offer bonuses and boons for the volleyball-section. The initial idea was that the playable characters would lie about their preferences for how they'd like to be treated during their downtime in-between the matches in the base. Or at the very least "they wouldn't lie but they wouldn't tell the truth either", misleading the player about what treats and activities they would like to receive at the base
Then later on as I realised that we'd never be able to implement the basebuilding into this game in time, the objective shifted into "this whole game is a lie". This game was supposed to have an ending where Capy-tan was supposed to reveal to the player that the game was just a training simulation and suggest that the player go "play the real game", aka whatever Rocky's Beach Volleyball Bash's potential full release would be (if hypothetically that game ever gets made). We did have that two days grace period to implement this, but our programmers didn't seem too interested in adding that ending into the game anymore. Now to be fair, I did tell them that "it doesn't matter if it doesn't actually make it into the game, I'm just happy that we finally got this out there"
I hope this answers your questions! ^_^ Yours truly --Zeromus
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Hi there! Thanks so much for the thorough reply, I really appreciate it.
Toning down the AI is definitely fair; sounds like a good executive decision overall then. I fear the difficulty might have been a bit overcorrected, but that's neither here nor there.
Sorry to hear about the difficulties during development -- I'm glad you and your team managed to pull together something playable in the end! Jams are huge commitments for sure, and it sounds like you all got some good experience from it nonetheless.
The base building idea sounds like a really fun limitation mechanic paired with the volleyball gameplay! I'm sorry it never ended up making it in. I think you guys should definitely be proud of what you got done and getting it out in time for the jam -- and who knows, maybe you will end up taking this further.
Take care and best of luck! :)