I have a lot of fun with this new expansion!
May I give some unwanted/repetitive suggestions?
Cooking: I like the new content, but cooking feel a bit hard and minimal.
- It would be nice that the cooking skill level-ups also helps in the minigame, like slowing down the bar or enlarging the target zone.
- Also, the use of snacks in the auto-feeder feels a bit underwhelming, the player should be able to create proper shakes for it, and maybe for the feeding rig...
House: Also known as "My Feedee Museum" XD Seriously though, a big improvement!
- I suppose it's already planned, but a way to re-sell all the improvement the player buy? This also should help to earn money by selling our handicraft!
- This will probably be a programming nightmare, but when moving into big houses, having the various floors/outbuilding rooms grouped? Right now is pretty confusing...
Work: The main issue I have is how often you fail the special task (and wonder how you can keep the job), but once you start to succeed them, you basically skyrocket the career ladder.
- Maybe make them less likely to fail, or debuff the career point gained? Or maybe if you fail them, you lose a few points...
When we get a (costly) weight loss surgery without spending weeks with the medications? Or perhaps a Dizzy's secret tool to lose weight?
And it is possible to have multiple manual saves for each town? I have fun going trough feeder/feedee routs, but I have always to load back few months each time...
Thank you for reading my rambling and for this amazing game!