Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Mind Blown!!!

I love the quick loading screen, the Green on dark colored background was a great choice. However, i would keep it a consistent color. Maybe i didn't see too good but if the loading bar at the start of the game was green then you should switch it to yellow so it fits the rest of the game. Same goes with the pause menu UI though it looks great as well

>>  ( UI Design Looks amazing, simple and cute, it pretty much speaks for itself. i also like how when i switch to another tab, the game automatically pauses itself. then on that, the background is greyed out..... )

I understand the cat ( Dies ) when it doesn't get a bottle of milk before reaching its destination so maybe indicate through UI, how many steps the player has before that happens.

This is just personal preference but i prefer it when the game either instantly restarts or maybe with some delay or prompt the player to press a key ( "R" )

I also didn't know jumping two tiles at once was an option.

Great game great art work, i really liked it.

(+1)

Thanks for the feedback! 
The UI pause /load stuff is locked due to my export version (gx export). :( 
Great idea for the other stuff. 

I wanted to keep 2 jumps a secret for higher score but I might patch that if that is a reoccurring issue. 


do you have a web build of your game as well? 
I'd like to play it

Nah, not yet.

The Web build won't be available till mid July. I'm working on some issues with the current build and  i'm hoping to make this a major update  as well, so i have quite a few things to iron out before then.

You can follow my page if you'd like so you can get updates on when i put out the Web build.

what engine are you currently using? 

Oh i use unity... Unity all the way.

How about you, i don't remember seeing an engine logo.

(+1)

Nice I used to use Unity. 
Game maker currently. 
I bought the indie package years ago so the logo is never there + no revenue share. 

Sadly never used Game maker before, i might try it soon but once i see any requirements for payments there i'm balling out as soon as i can XD.

(+1)

Just checked out the website, i'll give it a try for a month and see what happens. that'll have to be sometime next month though.


Do you make all the arts and animations for your games yourself or do you have a team that helps out with that?

and also what made you switch from using Unity.

(+1)

I do everything code , art , music , animation . ๐Ÿ˜…

I have supporting software that helps me save time like Moho for animation or affinity for design stuff .


I switched because I was looking into long term cost , and the Unity fiasco that happened confirmed it for me . im big into buying software and just owning it . 

Plus I like getting close to the metal and I initially did a library for Java and coded that way , but gamemaker saves a lot of time and 2D has less going on than 3D 

๐Ÿ˜‚๐Ÿ˜‚ typical indie dev.

Never tried any of those softwares before ( Moho and affinity designer ). Ever since i tried the pivot based animation with sprites in unity and saw that it not only took too much time for me but also gave me horrible results ( as the beginner that i am ), i just stopped and never looked back.  ๐Ÿ˜ฌ

Yeah, the whole Unity thing that happened was uncalled for.  For me though, i wasn't doing much with unity at that point in time... well, apart from opening my game project, leaving it open for days and then finally shutting it down, repeating the circle again and again so... ๐Ÿ˜‚๐Ÿ˜…

I don't quite get what you meant by " 2D has less going on than 3D ". Do you mean there's more 3D games coming out than there are in the 2D space?

(+1)

whats your discord I will send message there the thread is getting long lol