what engine are you currently using?
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I do everything code , art , music , animation . ๐
I have supporting software that helps me save time like Moho for animation or affinity for design stuff .
I switched because I was looking into long term cost , and the Unity fiasco that happened confirmed it for me . im big into buying software and just owning it .
Plus I like getting close to the metal and I initially did a library for Java and coded that way , but gamemaker saves a lot of time and 2D has less going on than 3D
๐๐ typical indie dev.
Never tried any of those softwares before ( Moho and affinity designer ). Ever since i tried the pivot based animation with sprites in unity and saw that it not only took too much time for me but also gave me horrible results ( as the beginner that i am ), i just stopped and never looked back. ๐ฌ
Yeah, the whole Unity thing that happened was uncalled for. For me though, i wasn't doing much with unity at that point in time... well, apart from opening my game project, leaving it open for days and then finally shutting it down, repeating the circle again and again so... ๐๐
I don't quite get what you meant by " 2D has less going on than 3D ". Do you mean there's more 3D games coming out than there are in the 2D space?