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(1 edit) (+1)

Hello man, your assets are great, I just have a huge problem with the 3x3 assets, if you see the screenshot below for temperate 3x3, the outer darker grass does not have its own 3x3, so there is no way for me creating terrains to place the darker green, usually the way these 3x3 work is that you need in this example a darker green pattern, then something around it like water, then something around it like dirt, but for these assets you are only offering darker green as an outline not the actual pattern for it, does that make sense, in other words I need the darker green in the same patter this light green is at the moment. The idea is to have the darker green surrounded by water in 1, surrounded by dirt in another etc...

Does that make sense? This is super important for Godot users. Is this something I can hire you to do?

(4 edits)

Thank you for the feedback!

Firstly, I'm sorry I'm not open for commission🙏

The Biomes are designed with simplicity of 16x16 px and color complexity in mind. Hence the best tileset use is as currently is. This is the example of current usage in Godot (2x2 autotile mode, combinable with the 3x3 autotile):

It is 100% possible to do such combined terrains as you mentioned. In fact several biomes already adopted that approach for 3x3 tileset. However, to fully implement it requires incredible amount of time to retextures and tests again since it must satisfy "n x (n-1)" formula. To illustrate, four different textures which may include light grass, dark grass, dirt, and water terrain will require 4x(4-1) = 4x3 = 12 different combinations, or 20 if including the animated waters. This means a single Biome with just 2 theme variants will have at least 4x(3+2)x2 = 40 separate 3x3 tilesets!

Another approach is by using "no-outlined tile" which eliminates the outline needs. It is more seamless and that way you only need 5 terrain tilesets instead of 40! But this move requires even more time since it requires color adjustments for a lot of terrain in this series.

I'm currently working an experimental version on it and if I succeed, I am planning to release the result in the next update.

Hey thanks for your reply, gonna try your approach with the old format, the thing about my game is that terrains are procedural so I need to really make sure it works perfectly, but no worries Ill figure it out thank you again.

Deleted 7 days ago
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Made it work I'll do some edits to the existing tiles.