No, I'm sorry, but you can't. I am a heavy Yanfly/Visustella scripts user since year-0 and I'm sorry I have to inform you that. I also have discussed this matter in RPG Maker forum. Therefore I have to make it clear by explaining why.
RPG Maker may clip/cut the above part of a sprite taller than 1.25x of tile size, if an area of a sprite is colliding then interacting with a "star" tile. This is problematic for a user of big, tall sprite. To permanently fix that, you need to forget about "star" tile rule and do what non-RPG Maker game dev call as "Y-sort". It is impossible to do Y-sort in any RPG Maker iteration unless you rewrite the entire code for "O-X-star" tileset collision rule first.
And yes, expanding the collision width using plugin will certainly nudge sprite origin point, making large sprite able to avoid clipping when colliding to an event with shorter height. But it will also permanently nudge the collision for smaller sprites, making the new collision feels unnatural.