I like your interpretation of the game theme. Being the death reaper and walking around with a scythe a pretty cool feeling.
The hitboxes of the enemies seem a bit off. When battling against the bats in the mountains, I hit them consistently, but on the plain field, most of the hits had no effect. The damage also had a delay or it did hit twice (once at visual hit, and then after a delay). If these are design choices, you could communicate them better so the player understands what is going on. The mechanic could be interesting in regards to the grim reaper draining life energy over time, that's at least how I interpreted it :p
Nice contribution, keep up the work, would be interesting how the godly quests play out in the long run ✌️