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I like your interpretation of the game theme. Being the death reaper and walking around with a scythe a pretty cool feeling.

The hitboxes of the enemies seem a bit off. When battling against the bats in the mountains, I hit them consistently, but on the plain field, most of the hits had no effect. The damage also had a delay or it did hit twice (once at visual hit, and then after a delay). If these are design choices, you could communicate them better so the player understands what is going on. The mechanic could be interesting in regards to the grim reaper draining life energy over time, that's at least how I interpreted it :p

Nice contribution, keep up the work, would be interesting how the godly quests play out in the long run ✌️

Yeah, I didn't have a collider for the enemy hitbox. I just used the default one, which is a capsule, so it was very wonky. I have fixed that in the upcoming update. I have no idea what you mean by the delay. The bats do get damaged if they ram into something. I'm thinking that is what you are seeing, or else it is a bug that I have yet to reproduce. When it gets hit twice, is the bat rushing away from you?

That could be the case, it only happened in uneven terrain, so it probably ram against some hills and got damaged that way. I was wondering why it didn't try to attack me.