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Nice job! I had a lot of fun with this. I love the deflect mechanic and the final boss with the repeated deflections was quite satisfying. I love the background art as well, it’s very stylish.

Super cool to see raylib gamedevs out there. I’ve been eyeing raylib for quite a while, and I was really impressed with how stable this game was on the web. I didn’t know Odin could make web games so well.

I liked the weapon throw + blink mechanic too, that was pretty fun to use. I agree with others that it was a little strange to have to take out and put away the weapon manually, but outside of that, an overall smooth experience.

Nice work!

Yay! nicce job clearing the game. Thank you so much for playing!!

Raylib is an absolute joy to work with. It's definitely the best framework I have ever worked with, and it's hard to fathom using anything else. And as for the web build, its stability has less to do with Odin itself and more to do ith Emscripten and how well C bindings work. Not to mention i'm just standing on the shoulders of giants, as there are several excellent resources out there for compiling C to WASM!