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Thanks for the feedback. The weighty character feel was intentional and really did try to put/make the levels such that the player would have a full grasp of it by the time they reach it. Thanks for letting me know I need to improve on this.  Also pretty sure the level you're talking about does need to be approached in a certain way to remove most of the precision needed (btw forgot to remove the flight ability for testing, so if you hold e you can easily skip said level and finish the game if you are interrsted. )