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This was a fun little game, but I think I find it a little too weighty for the size of the platforms and a bit too precise in some areas. I found myself slipping off some of the moving platforms and in the second area with buttons you need to hit, I got skill gapped at that point. The repeated precision needed was such a jump compared to the rooms prior that I eventually stopped after repeatedly dying. I think some of the levels would work great as later, more challenging levels, but I think a few more easier and more forgiving levels would be nice up front to let people better adjust to the control and weight of the player to become more confident in it for later levels. Still though, good work on releasing this despite losing a member along the way. The character animations were nice and fluid and the art was pretty nice.

Thanks for the feedback. The weighty character feel was intentional and really did try to put/make the levels such that the player would have a full grasp of it by the time they reach it. Thanks for letting me know I need to improve on this.  Also pretty sure the level you're talking about does need to be approached in a certain way to remove most of the precision needed (btw forgot to remove the flight ability for testing, so if you hold e you can easily skip said level and finish the game if you are interrsted. )