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Got the credits!     It took me several hours and 1 million tries (for real maybe 25 counting the very short ones) in total along the week.

I almost got super frustrated because I reached the sun with about 200 XP left to level 10 so that I could heal in the middle of the fight, yet per usual I unintentionally chose strength when it happened, eventually won one or two hits from death. Note that if you got your health back to max whatever your choice then it probably wouldn't matter as much, it's really the combination between the two things (super easy to unintentionally choose strength and not getting your hp to max when not choosing health) which makes it unhandy.

I like that the sun has not that much health when compared to the overall difficulty of the game, surpisingly it was the very first time I really got to fight it with decent power and I got it.

Like during the previous years you made a game which isn't easy and isn't one someone will beat in 5 minutes without knowing it, which overall is a good thing although I would say this one features a gameplay loop which gets a bit repetitive when you're too bad as a player to beat the game in a reasonable timeframe, although the rise in power is addictive. The overall balancing with the starting stats, the amount they increase by each level and the experience you need for each level is very on point, I really like it.

It was super satisfying to eventually beat the game for sure.

Music is awesome, art is good. The overall NES vibe is pretty good, although there are a bit too many, too big sprites on the screen, I think they could and maybe should have been smaller.

The game controls great, I like the different threat the different enemies propose and the overall sequences of enemies, it's cool that they rarely ever attack you in the border tiles (although in some way it makes it all the more frustrating when you end up dying there ;) )

Not super organised feedback, sorry for that ;)

Thanks for sharing!

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Congrats on beating it. This was my first attempt at something so ambitious. I had never made an RPG before, a roguelike, or for that matter something this open ended. There were a lot of problems with the development of this one as a result and it's got a lot of problems. Honestly it's probably my least favorite game I've made for this jam from a gameplay standpoint, but I deeply love everything else about it. I'm working on a post jam version that fixes most of my personal issues with it and adds things that I personally felt would have made the game better. The difficulty curve on this one was not meant to be as extreme as it was for instance, a lot of the balancing happened last minute.  Thanks for playing and getting to the end though! I was not expecting anyone to actually clear it this time. 

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That's fine, your 2 other games set a very high bar ;) .

Thank you, next year I'm definitely NOT doing an RPG again

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Oh also the final boss is getting it's health doubled in the post jam version so good luck if you play that lol