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Kustaa

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A member registered Apr 11, 2018 · View creator page →

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(2 edits)

Finally uploaded the post jam version, ended up getting a touch busy the last week or so but if anyone wants to play the game now it's in a much more polished state. Web version was removed due to technical issues I couldn't resolve 

Thanks for your feedback. I was considering doing that but just ran out of time. I'm uploading a post jam version where you can set the mouse sensitivity (and also fixed it so it's using the right mouse mode) later today. I probably won't add the second camera view though since I need to move on to other things soon. 

This was my first real 3D game in Godot so I'm glad that the hitboxes felt forgiving enough. The sheep noies were very heavily edited by Ricki, our audio guy, but yes I made the sheep noises with my voice.

This was really nice and relaxing to play. I think I'd be down for a game with this kind of vibe if you were to ever make a full retail game. 

Took me a while to understand what was going on but once I did this was pretty neat :)

I liked the central mechanic of this one. I found the sneaky exit in the first level but I won't tell nobody where it is. 

Pretty cool game fellow rangler! I've noticed in the comments there's some people confused about the controls, I think the issue is that you drew a line from the cowboy to the first point in the lasso. If you make a post jam version I'd suggest making that line a slightly different color from the loop the player draws so they have an easier time telling where the loop begins and ends. Great job, pardner!

Yeehaw, pardner!

I was a little confused but I beat it after the first warp. Cool concept! Also are you fighting yourself from the future?

I like games where you draw on the screen. Reminds me a lot of the DS which is my favorite handheld. I think the loops probably should have been a bit more forgiving but I still had fun once I figured out how they work. 

Thank you, I had fun screaming into my mic like a deranged parrot :)

I hear ya, I fixed the controls but I'm waiting until after the jam to post that version

Our audio guy rocks, he really came in clutch at the end and I'm happy to have been working with him for the past year on the full game we're making. 

I'm really happy to hear it made you smile. :)

Fun fact, the horse and sheep noises are also me! Glad you liked my voice overs. There will be a post jam version, I already fixed the mouse controls on my end and I'm just waiting for the jam to be over so I can post it. 

You really went at it over 4 days, the levels were fun to play it was the perfect length for a jam game. Good job!

I beat it! Took a bit to figure out the placement of stuff and figure out the rules but it wasn't too bad. A gentle guiding hand at the beginning probably would help others who aren't programmers though. 

This is a really cool concept. I definitely agree with emilypancake's criticisms but I had a pretty good time getting through the game to the end. I imagine getting the audio right for this one was probably a good chunk of dev time for the jam.

For anyone just getting to playing this game, I highly recommend playing the desktop build on either windows or linux if you can. The game functions much closer to how it's intended to play on desktop than on web. 

I'd love to make a real NES or Genesis game one day, just have other projects that are taking higher priority though at the moment. 

Do it, I'm making my entry from last year a full game and it's been a blast. Although it's almost unrecognizable from the original version. Expect things to change a lot as you go deeper into development. And if you do make this a full thing, I'll be happy to give feedback along the way. :)

If you got to the end you'd find your answer

Game was pretty impressive with the amount you were able to get done for the jam, beat it in 13 minutes although I suspect that the princess wasn't supposed to just warp to throne room after the broken bridge. Still, was pretty cool though

Fun puzzle game, got to the end and saved da snake

Some of those star spots were really evil, but I found them all. Good game! Glad you kept the star thing as a central mechanic

That's probably what it is, I'll probably give it another go later, I was having fun up until that point

My biggest complaint is that I want more, and if that's my biggest complaint, you did real good. Great game!

The controls on this game are great. They seem janky at first but I quickly got used to them and liked them a lot. I think I might have broken it though because I couldn't enter the second level by riding the horse (and it also seems like it just triggered randomly the first time I tried it?) I'm honestly not sure if it's just something wrong on my end but I had fun. 

Sounds like you were the type of person I made this game for! I really tried to make the game authentically NES hard but I also wanted to make it easier than my submission from last year. Glad you had fun!

Thank you, I'm glad you were entertained!

Timmy,the artist who made the Duck sprite, said I was very mean for turning him into a roast duck whenever he dies. I'm glad you had fun with it! We got the art done really quickly since this game didn't have a ton of sprites and Blue insisted on making manual pages which I think worked out pretty well. 

Thanks, that's what I was going for!

Pressing the buttons might do something, if you can get far enough...maybe

Thanks for playing! I just wish I had more time to work on it during the jam to polish it haha

I'm sorry you couldn't get far due to technical issues, this was a last minute submission so I'm surprised it's working as well as it does tbh

I'm sorry you couldn't get far due to technical issues, this was a last minute submission so I'm surprised it's working as well as it does tbh

I appreciate your feedback, even if you didn't enjoy it much, I think in general the biggest complaint I get is the wall nudging mechanic I added so I definitely know how I'd tweak it if I make something similar in the future. Thanks for playing!

I'm already making a large scale game so I probably won't do that for this, but if I ever did my own take on UFO 50 or Retro Game Challenge I'd probably revisit the concept. Thanks for playing, I'm glad you had fun!

Eyyy, first confirmed clear! Thanks for playing!

Very helpful feedback, thank you! World 3 was admittedly a bit rushed due to me running out of time so I didn't really clean it up as much compared to the other levels. There was a lot that was cut from the game actually that probably would have made it better. I'm glad you got as far as you did, I actually still don't expect most people to be at it even though I nerfed the difficulty while it was in development quite a bit. I really just wanted to make something very different from what I usually make, so this was a fun experiment for me. Thanks again for your feedback!