Nice work, super cool to see an Odin based game, I’ve been dabbling with it for a while. It was only after re-reading your theme did I realize why the staff went away, but I agree with others that it was confusing to start places without the weapon. The mechanic is really cool, teleporting through things feels awesome and I love when blocking is really satisfying. I would have loved to see more levels design around the teleport but certainly understand the jam constraints. I think the boss build up was really good. Also super impressed to get three in! The final was a real struggle and just as I was thinking I’ve only got a few more tries in me, I managed to eke out a win.
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I regret not designing the levels around the teleport mechanic, yeah. I think it would make for some really interesting boss fights too if it were integrated in a way other than using it as an attack.
Also super cool to see another Odin dabbler haha. It has quickly become my favorite language. It has a really helpful community behind it.
Thanks so much for taking the time to play, it means a lot to me.
Cheers!