I actually started playing the story in the HTML version, but as soon as I had the chance, I started over on my Amiga.
Because of that, and much to my surprise, I noticed that parts of the story can change depending on how the player approaches certain situations. Respect for that! ๐
SPOILER ALERT!!!
I managed to stop the ritual at the Monoliths with a little "help" ... Out of curiosity, I also tried dealing with it on my own and got knocked out. I woke up in the hut, but then reloaded and eventually reached the swamp by another route.
That probably changed some of my interactions with objects there and allowed me to catch the frog.
Right now I am stuck trying to find the connection between the Tower and the Pyramid. I have a strong feeling that there is one, but at the moment I cannot figure out whether I am missing the correct command, missing an important clue, or simply following a false lead. ๐
One thing I particularly like is the Personality system and how it changes depending on the player's actions and choices. It gives the game a nice RPG feel and makes decisions feel meaningful.