Update on the dialogue font being different sizes sometimes: the cause is changing the "Screen size" setting, which drastically affects the text beyond intended scaling (even/especially if the game is in full-screen):



Stumbled across more typos in the bestiary:
Also, I think the kill count for Soaker Girls and Water Balloon Girls are accidentally swapped. I have a save file where, of those two, I only killed Soaker Girls, but it was Water Balloon Girls who became unlocked in the bestiary while Soaker Girls were nowhere to be seen.
I was a bit rushed with my last two posts, so I neglected to mention that the last part of Mr. 44's entry is rather awkwardly phrased and kinda hard to understand. I think a better way to say it would be "to study the BROX's cognition, such as its combat ability and how it handles human interaction in real-life scenarios." The Oxford comma gets removed since the restructuring means there are only two parts referring to the studying of its cognition rather than three parts referring to the studying of BROX in general. Also, the shorter, less-detailed phrase gets moved up front since it reads easier going into the longer phrase rather than the other way around. Lastly, I rephrased the bit before "human interaction" to avoid using the word "ability" again so soon after its previous use (it's not grammatically wrong; it's just a pet peeve of mine).
Oh, and depending on what BROX is, you might wanna swap out my it/its for he/his. I just made an educated guess that since BROX is something artificial with prototypes, it could become either a male form (like Mr. 44) or a female form (or non-binary, too, I guess), but this is your story, after all. Also, I was convinced that BROX/Mr. 44 was a robot or something, but rereading the description showed me that there's not really much evidence to support that, so I'm not sure which pronouns would be appropriate.
EDIT: Rereading Dan Maku's description, I'd like to correct my previous correction to be "When he's" instead of just "When"
BROX is an (artificial) species name and an acronym* and Mr.44 just happens to be a male specimen. The sprites for this game is the first time I actually colored one (the existing concept art is pencil drawings) so I genuinely haven't thought of whether they're made from metal or Mr.44 just happens to be armored. In the original plans for Daemon Detective Tactics the BROX were meant to be a basic enemy that lived in sewer systems etc after escaping from the labs and becoming an invasive species (being a lab creation they lack natural enemies) but I never really went further than "okay, now I have a justification for putting Legally Distinct Balrog in my game"
* (it's never specified what the constituent words are, it's a reference to a super old unfinished Cave Story fangame named Tales of the Broxxus - which in turn brought back the rectangular enemies from the old beta screenshots, which is what the BROX species is based on)
Funny, I did notice its similarity to Cave Story's Balrog, but I never expected you to just come out and say it. :P
Anyway, I stumbled across another mistake just now: if I set Enemy Promotion to "Harder enemies," the Sparky Po will move faster, but if I set it to "Much harder enemies," they go back to being regular speed with no differences, which you might notice is not harder.
Hey, I just noticed that each of the three paintings gives a different amount of points on the mission results screen. Was this intentional? I feel like not all the levels ordered their paintings from easiest to hardest, let alone made the third one four times as hard to obtain.

Then again, I also recognize that this would be tough to undo since 14000 isn't evenly divisible by three, but changing the total points would throw off star balancing, so I'm not asking you to change it; I'm just curious what your intentions were.
About that problem booting into fullscreen I mentioned before: it was on my end. My mouse has a double-click problem, and sometimes when I'd go to double-click the exe, the second click would register twice for a triple-click, which means File Explorer ended up being the active window when the game booted up. Somehow, that's what causes the game's fullscreen to get misaligned.
Hey, the description for Shattered Team on the character select screen claims that they're immune to instant-death hazards, but when I jumped into a pool of lava, I still exploded. Sure, I respawned on the last platform as a reserve member, but Penguin Cop can do the same thing (if only once). And yes, the dead member slowly regenerated, but by that logic, they'd be "immune" to ALL damage with no need to specify instant-death ones, so I think that line should be reworded for clarity.
EDIT: Oh, and the Soaker Girl/Water Balloon Girl bestiary mix-up might've been on my end, too. EDIT 2: Or maybe it's only mixed up with specific Enemy Promotion settings? I'll have to double-check at some point.
EDIT 3: Oh, and the unlock description for Holy Cow says she "can trample anything flat with her massive bulk," but again, this isn't special to her because it takes her the same number of bounces to crush enemies as everyone else, and she can't just run into enemies like Sugar, either. I recommend swapping out that phrase for one that mentions her vertical magic lasers or healing ability.
I will need to look into this. I don't remember if the movement code is so old it uses Game Maker's built-in collision system, if that's the case it might explain what's happening (colliding with a solid object cancels the ongoing movement and requires you to manually reapply it if you wanted to get as close as possible - like sticking to the ground when landing).