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(+1)

yo so the game is def pretty unique with the racing in fake 3d with nes vibes, the graphics were pretty cool and the music was nice too, now tbf i didn't feel there's much going on with the game, like when you capture more ghosts does anything change? also i felt the interaction range for the gas stations was a lil bit too small, making me basically having to try to get as close as possible, which isn't really a huge problem but also i sometimes just miss the gas stations because there wasn't enough time to fully stop and then try to get close to refill, which is def a lil problematic, also i felt it was a bit hard to catch the ghosts, like they keep moving a bit to the left/right in a way that i can't catch them fully and therefore them escaping, which could be a design choice but i just wanted to point it out, other than that if you just polish it more and continue working on it, it could be something really cool!

also if you have some free time maybe you can check out my game and drop some feedback there :)

(3 edits) (+1)

Yeah, catching the ghosts is a bit harder than intended, because the car will drift out of curves but the ghosts aren't affected by them at all, so they escape really easily at that point. I've already fixed that and the balancing around refueling for a post-jam update. ;)

(The only thing that changes after catching a ghost is that the next one will be slightly faster, but it's not that noticeable one-to-one.)

I'll finally have decent time to try out more games now since it's the weekend, I'll check out yours soon!

ohh makes sense yeah, cuz i felt the car was the one that drifts away cuz of the road and therefore the curses escape :') but it's good to hear most of the problems are fixed :), and yeah you can try to add even crazier effects if you want every 2 curses catched too so it makes the gameplay more interesting, and i'd love to see the actual full game if you wanted to work on it more since i remember you saying there were actually 3 game modes lol