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Hi Beowulf, there is a visual bug in Godot where adjacent frames are clipped into the active frames. This happens when the adjacent frame has pixels all the way up to the edge of the frame. Adding extra white space between the frames clears this up. Any chance future animated sprite sheets can include a buffer space for each frame like this? I've been manually rebuilding the sprite sheets to add the extra space.

(+1)

Hey @TheRiggler, thanks for letting me aware, i will prepare spritesheets with some extra pixels to fix this issue, you can expect this to come soon on a next update!

Thank you! Love your work, by the way!