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TheRiggler

5
Posts
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A member registered Jun 10, 2025

Recent community posts

Thank you!

Thank you! Love your work, by the way!

Hi Beowulf, there is a visual bug in Godot where adjacent frames are clipped into the active frames. This happens when the adjacent frame has pixels all the way up to the edge of the frame. Adding extra white space between the frames clears this up. Any chance future animated sprite sheets can include a buffer space for each frame like this? I've been manually rebuilding the sprite sheets to add the extra space.

Thank you for the clarification!

Can you clarify your licensing? If someone were to write a game that would end up getting a physical release, does that count as a "physical product" and therefore violate your license? Thank you.