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Really nice work! Nearly every metroidvania I do is essentially a robot being thrown away so the story really worked for me. Love the hint that you only need 2 abilities to cross the big pit, that was fun figuring it out sans-magnet. Also, it was great to play on gamepad.

My on minor complaints where the backgrounds, especially at the start, could sometimes blend in with the foreground. I still made made it to the end (regular mode) but sometimes I had trouble making sense of what were collidable surfaces. Of course this was mitigated as well by the fast respawns. It seemed to me that pressing up to save/talk sometimes took a few tries. Again not a big deal. Lastly, especially with the last boss, I think I would have preferred the boss to be all red, again so it would be easier to distinguish in the heat of battle, especially when trying to jump on it to recharge.

But all these are really minor, fun gameplay, fun story, good controls, you nailed all the big important stuff so all that’s left are minor things. Great work!

I like these criticisms.

I feel you on the backgrounds. I tried multiple but even now I couldn't make them really great. Now I totally get why games like Celeste and Hollow Knight use a spotlight.

I also realized in the last hour that some surfaces that looked solid were actually not at all.  In one of the rooms there's a series of fans pushing you left and up into the ceiling. In a previous version there were a bunch of solid-looking non solid tiles so you would get stuck in each 'notch'. 

Save points are so silly. At first they would trigger whenever the joystick was at all pointed up in the y-axis so as you walked by one you would trigger it unintentionally. Now there's a chance they don't trigger, probably because in the code it only checks on the first frame in which you input 'up' that the controller is not in a deadzone, instead of using a separate variable and ditching the 'first frame' thing. 

I was a little bit worried about the clutter in rooms. Very sorry you and others had to deal with all that.

But I am glad you seemed to like it more than you didn't. Thanks for the pointers.

To be clear, I didn’t just like it, I loved it!