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Ah my apologies, I must have done something wrong. I hit two levers to light the two blue flames, saw a boss, and then decided to go back and save. It looks like after I did that, the blue flames disappeared but the key I had used to access the upper switch was also gone so I couldn’t go back and hit the switch again. Unsure if that’s a softlock or if I’m just doing something wrong.

I tried to restart the game, got back to the boss, died very quickly and then while trying to respawn i must have pressed the confirm button on the default option on the main menu which was “New game”, losing my progress. I was excited to fight that guy!

I think I would have appreciated a bit more feedback when hitting an enemy, and perhaps some forward momentum to the attack. I liked that the ground slamming enemy’s attacks could be jumped over, that was pretty cool.

I think I also would have appreciated a bit more windup to the enemy’s attacks. It felt like the optimal strategy was to just walk forward, slash, and then quickly walk back.

The game’s visuals are quite nice, I can tell a lot of work went into all of the 3D art. Nice work!

Yeah, the issues you faced were on the coding end, I had forgotten to implement some code to check if the boss room was unlocked when the zone is first loaded as well as to check if the key was used, despite already having both of those variables set up in the save function, so unfortunately the only way through is to get the key and save before interacting with the door, other than that I'm glad you enjoyed the visuals and I appreciate the feedback!