Thank you so much for giving it a fair shot and taking the time to give feedback.
You're right. One of the challenges has been balancing the "thrown into the woods" feeling with making sure players actually understand what they're supposed to do. It's nice to hear that things clicked after a couple of matches, but I agree that the initial confusion could be better. I'm currently experimenting with some solutions during the opening moments of a run without going full hand holdy.
Also, the transition screen has gotten a surprising amount of love, so feel free to yoink it if you like haha. I can try sending you the code depending on what game engine you use.
Are there specific points where you were REALLY lost?