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(+1)

Praise for the menu options, the enemies though tend to be literal bullet sponges no matter how many upgrades you get; despite that the difficulty is near nonexistent, just run away, shoot until the health bar empties and repeat; these combined make it feel like a grind. Ideas to make challenging are smaller map, distance you shoot at matters, more varied enemies etc.

(+1)

Why the praise? Because of the sound? ☻ Balancing was quite an issue for me because i wanted the late game to be hard but the early game shouldn't be. In the end I think i made the difficulty curve just to shallow...If the enemies were a bit faster, you would be dead in no time, so you are right. ☻ The enemies vary in hitpoints, speed, attack range, damage and color, so I thought, that would be variety enough. ☻ Anyway, thanks for the feedback and have fun! ☻

(+1)

Sound is a bonus but also for having a menu at all haha, some of these games don't have any menu or even a way to exit :)