Praise for the menu options, the enemies though tend to be literal bullet sponges no matter how many upgrades you get; despite that the difficulty is near nonexistent, just run away, shoot until the health bar empties and repeat; these combined make it feel like a grind. Ideas to make challenging are smaller map, distance you shoot at matters, more varied enemies etc.
Viewing post in Out of Control Slime ARENA jam comments
Why the praise? Because of the sound? ☻ Balancing was quite an issue for me because i wanted the late game to be hard but the early game shouldn't be. In the end I think i made the difficulty curve just to shallow...If the enemies were a bit faster, you would be dead in no time, so you are right. ☻ The enemies vary in hitpoints, speed, attack range, damage and color, so I thought, that would be variety enough. ☻ Anyway, thanks for the feedback and have fun! ☻