Play Slime Shooter
Out of Control Slime ARENA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4622 | 1.837 | 2.250 |
Overall | #5195 | 1.565 | 1.917 |
Presentation | #5255 | 1.429 | 1.750 |
Originality | #5370 | 1.293 | 1.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The rules are out of control of the player and change every wave/round.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Praise for the menu options, the enemies though tend to be literal bullet sponges no matter how many upgrades you get; despite that the difficulty is near nonexistent, just run away, shoot until the health bar empties and repeat; these combined make it feel like a grind. Ideas to make challenging are smaller map, distance you shoot at matters, more varied enemies etc.
Why the praise? Because of the sound? ☻ Balancing was quite an issue for me because i wanted the late game to be hard but the early game shouldn't be. In the end I think i made the difficulty curve just to shallow...If the enemies were a bit faster, you would be dead in no time, so you are right. ☻ The enemies vary in hitpoints, speed, attack range, damage and color, so I thought, that would be variety enough. ☻ Anyway, thanks for the feedback and have fun! ☻
Sound is a bonus but also for having a menu at all haha, some of these games don't have any menu or even a way to exit :)