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(+2)

Probably the most balanced game in all aspects, but not in difficulty; it was agonizing not being able to stop on that single block.

But overall, it's a cool concept, and it's quite beautiful, but it lacked a slightly smoother and less punishing learning curve.

Yeah, that's fair. We wanted to make a difficult game, because NES games often are, but that single block jump is probably a bit too much, too early. Or at least needed a checkpoint closeby. 😅