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willpka

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A member registered 29 days ago · View creator page →

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There were many sleepless nights, it was a lot of work xd, and I'm glad you enjoyed it.

Thank you very much for your kind words and support.

All your criticisms are spot on and highlighted all the thoughts I've had while watching friends play the game. The attack range isn't good, and there aren't enough indicators for many things to prevent the player from feeling disoriented. It's also much harder than I imagined.

I really appreciate your patience and I'm glad the world captivated you. I put a lot of love into creating the world, which is what I enjoy doing most.

Thank you very much for the feedback. It was my first project and I intend to improve it in the future, maybe even update it.

Wow, that's a strange bug, it's never happened before, but I wouldn't be surprised if it did. It was very difficult to get the scene transitions working. I'll definitely try to fix everything when the game jam is over. I hope you'll give the full game a chance in the future. Thank you very much for the feedback.

Thank you very much for your comment and for giving the game a chance.

Thank you so much for your support, I'm glad you enjoyed the game.

Thanks for the feedback, these are all time-related issues. I plan to update when the jam is over. Thank you, and I'm glad you enjoyed it.

It was all very fun, I loved the exploration and there's a great variety of enemies, even a slimy boss, I just couldn't feed the poor fallen ones.

I finish in 5 minutes, I like how the talimas look like a fidget spinner.

I think the controls could be a little lighter; I know it's a slime game, but I felt it could be a bit better. Overall, the idea is pretty cool.

What an intense ending! Overall, it was all very fun, and despite the simple mechanics, it's intriguing.

This game really captivated me a bit. Something I didn't like is how the fish don't respawn. If you upgrade your fish bag too much and catch all the fish but don't fill it up, you have to wait for the timer to run out, I think. Or was I doing something wrong?

Overall, I really enjoyed the game; it's a lot of fun upgrading your fishing rod.

This game has great potential; just controlling the car is fun enough.

I like the Zelda vibe, but I'd say that maybe adding knockback to the enemies would have made things easier.

It's a consistent game, maybe the level design could be a little more daring, but I liked what I saw.

Using this type of symbiote as a paraglider is quite fun; it would be cool to see the potential of this game in other phases.

I personally really enjoyed the cutscene design; everything was very charismatic and fun. I just found the controls too sensitive, but apart from that, it was a cool experience.

The art is really cool, but I missed some music or background sound.

What a charismatic design, and I personally love bullet hell; if you'd had more time, perhaps you could have made it even better.

This game was really fun, the mechanics are creative and unique.

Wow, what an amazing game! It's definitely the most fun I've had so far.
I've never jumped on so many priests in my life.

I ended up with negative health and died from any hit xd

Overall, it seems pretty cool. I know how hard it must have been to build those stairs; there's something like that in my game and it was hell, and there's a whole sales system.

and the music is excellent

The shadowy enemy that spits red balls is my nemesis.

Que jogo divertido e carismático! Foi uma surpresa ver que tem uma escada, mas nosso personagem dá um salto bem longo, e todo o mistério parece que seria bem legal desvendar. Só acabei pegando o gramofone, mas todo o resto parece muito promissor.

SEM CONTAR A MÚSICA, nossa, me surpreendi, é grudenta e muito boa.

I was told about a drain mechanic, I wish I had learned it, I think it would have been more fun, but overall, what I played so far has already pleased me, it's kind of funny running away from people while looking for keys.

Playing some of the turn-based games from this jam, I saw how problematic the balancing was; here, it's great, and it was fun from beginning to end. The simple card system is working perfectly well. I particularly enjoyed the experience a lot.

Reading the comments here, I discovered that the frog has a tired animation. It wasn't very clear just playing, but overall, it was fun, and the frog has a lot of health. Overall, it was a cool experience.

I really enjoyed the initial, somewhat spooky atmosphere, and then the upbeat music brought in a different vibe, which also fits quite well. I just got a little lost in the mansion, but overall, it was fun.

The Hollow Knight?????? Insane, that was so much fun to play.

It seemed like it had great potential; do you intend to continue working on the game to finish it?

The game works, but I think it lacked balance; without "SP" I couldn't do much.

It's an extremely solid game, it was a lot of fun to play. Unfortunately, the bug in the opening scene discouraged me a bit. The difficulty is quite high, and I like that; it's a lot of fun and it must be really cool to improve your skills.

Unfortunately, this wasn't obvious, but you can skip cutscenes with the Delete key on your keyboard; it's on the game's page, but there should have been more in-game indication. Were you playing with a controller or something? Although it works with a controller, the game isn't recommended for use with one, as many things are activated with the analog stick up.

But there was also a lack of indication that the player could exit through the door. I don't know if you did this, and I agree about the dialogue; it bothered me. The whole dialogue system could be much more refined, but it was already good enough to convey things.

I would say that one problem with this game is the lack of refinement. I wanted to add content and experiment, it was fun, and thank you very much for the feedback.

Thank you very much for your kind words

WOW, YOU FINISHED THE GAME! I'm glad you enjoyed it. When the game jam ended and I had time to test the game and have other people test it, I encountered several difficulty issues and even design problems that prevented me from guiding the player in the best possible way. I wish I had paid more attention to each aspect of the platforming combat, but on some occasions the experience is contained and well-distributed, as it was for you. I'm truly very happy.

Thank you very much for your feedback; it will certainly motivate me to produce even more.

From what little I've played, this game is absurdly excellent. It's a shame it has such a critical bug. I was going to give up, but I saw a comment explaining how to avoid it, as it kept happening. I bypassed it and progressed in the game. It was the best decision; it's an extremely good game.

Thank you very much for your kind words.

Thank you for the feedback, this is my first completed project, I hope to improve over time.

I'm sorry you played so little; the game's potential grows with each new advancement, along with your personal improvement. I just wanted to better understand the criticism of unrealized potential.

I think it lacked some visual effects, or even a difficulty adjustment, but I'd say the game has the necessary potential for a game jam.

Anyway, I'm glad you played it. I'll test yours soon and give the full game a chance.

I'm curious, how far into the game did you get?