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willpka

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A member registered 49 days ago · View creator page →

Creator of

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Thank you so much for your comment. I'm extremely happy that you got this far and gave the game a real chance. You're absolutely right; it lacked a lot of polish to make collecting carrots fun. In a future part of the game, it's possible to farm carrots from a mini-boss.

And the cave bug unfortunately went completely unnoticed by me. I did more testing with the game after a while, and I also had that problem. It seems it didn't happen every time, so it went unnoticed in the tests.

I hope to refine this game in the future and make it better and better.

I think I know exactly what you're talking about, and I thought I had removed it; these things usually go unnoticed, haha.

Anyway, I'm glad you liked it.

When the game jam was announced, I was brainstorming ideas, and I remembered one that had been tucked away in the back of my mind for years. This project was my first game; it wasn't perfect, it wasn't refined, but I wanted it to be an adventure I could be proud of having made.

I'm very happy you enjoyed it.

Maybe someday, I'm glad you liked it.

A functional game that is extremely satisfying, the mechanics are extremely fun, the loop is simple and addictive, I did about 3 runs, the mechanics themselves work very well because of the simple level design, this game was a great success for a game jam.

Probably the best JRPG I've played so far in the jam. It's simple, balanced, and fun. I was a little disappointed with the final boss; I used a spell and he just ran away, which I found a bit funny. Overall, it's a very solid, beautiful, and enjoyable game to play.

Alien successfully defeated, I loved all the mechanics, very fun.

It's a very challenging game, with an interesting variety of enemies, I just find it a bit slow to attack when you turn to the opposite side from where you are.

Thank you very much for your support and kind words.

Although the game doesn't appear that often, the gameplay is quite fun.

The pushing mechanic is quite unique, although challenging. I didn't progress past the skull-shaped level, but overall, it's a very creative idea.

Playing several games from this jam, some have movement that isn't so good, but this one is satisfying to play despite its simplicity; it works very well.

Unfortunately, I only managed to complete the pizza task, but overall the idea seems quite fun.

Bomberman is always fun to play, I spent at least an hour here.

Probably the most balanced game in all aspects, but not in difficulty; it was agonizing not being able to stop on that single block.

But overall, it's a cool concept, and it's quite beautiful, but it lacked a slightly smoother and less punishing learning curve.

It gives the feeling of an NES game.

Overall, the game works within its premise, it has several different track mechanics, and I found the whole idea quite fun, especially the water track.

I keep wondering what I've been doing wrong to always die on the dog flag.

But it's a very interesting and fun concept.

I think I managed to reach the final boss, but I started having flashbacks to the last Hoenn gym xd

In the end, I found it all very fun and a really cool idea.

Okay, it's an interesting concept. The enemies don't have much purpose, since they can be ignored using the boat. And there was a point where my boat got stuck on another one, and I went out to defeat monsters, and a giant Minecraft crafting tool killed me instantly xd

If only we had more lives... anyway, it was a pretty cool concept.

It seems like a really fun JRPG; unfortunately, having to refresh the page to try again after dying discouraged me a bit, but the whole setting immediately captivated me.

Man, this is exactly my kind of game and craziness, maybe this was the game that sparked my interest the most in the whole game jam, because of all the incredibly interesting concepts behind it. If it had more refined art, it would be a great RPG Maker classic. What a brilliant idea with the washing machine! And I felt extremely uncomfortable when the house, a safe place, started to distort and turn into a labyrinth. The puzzles are very well executed.

Aside from the big problem, which is the boat, I only tested the web version because I don't like downloading games on my PC from itch.io, so maybe that's why it bugged. But I simply couldn't access the boat anymore after going left in the third puzzle, which made me quite sad, because I loved all the concepts presented, it filled me with inspiration and even more desire to keep playing. The man in the window himself, that sarcastic and enigmatic figure...

What a good game!

This game is extremely solid, with captivating art, incredibly interesting gameplay, and a very creative idea. I haven't gotten very far yet, but by the third stage, the game makes you think about how to proceed. Understanding the mechanics without reading anything was a masterstroke of game design. I loved it!

I'm very happy that you enjoyed playing. Seeing some of the reviews, I understand that choosing Zelda 2 may have made it harder to improve in all areas, but the goal was always to bring back that feeling of playing this game again with a different perspective.

I'm glad you liked it.

Thank you very much for your kind words; we did our best to ensure that both of these factors were delivered excellently.

There were many sleepless nights, it was a lot of work xd, and I'm glad you enjoyed it.

Thank you very much for your kind words and support.

All your criticisms are spot on and highlighted all the thoughts I've had while watching friends play the game. The attack range isn't good, and there aren't enough indicators for many things to prevent the player from feeling disoriented. It's also much harder than I imagined.

I really appreciate your patience and I'm glad the world captivated you. I put a lot of love into creating the world, which is what I enjoy doing most.

Thank you very much for the feedback. It was my first project and I intend to improve it in the future, maybe even update it.

Wow, that's a strange bug, it's never happened before, but I wouldn't be surprised if it did. It was very difficult to get the scene transitions working. I'll definitely try to fix everything when the game jam is over. I hope you'll give the full game a chance in the future. Thank you very much for the feedback.

Thank you very much for your comment and for giving the game a chance.

Thank you so much for your support, I'm glad you enjoyed the game.

Thanks for the feedback, these are all time-related issues. I plan to update when the jam is over. Thank you, and I'm glad you enjoyed it.

It was all very fun, I loved the exploration and there's a great variety of enemies, even a slimy boss, I just couldn't feed the poor fallen ones.

I finish in 5 minutes, I like how the talimas look like a fidget spinner.

I think the controls could be a little lighter; I know it's a slime game, but I felt it could be a bit better. Overall, the idea is pretty cool.

What an intense ending! Overall, it was all very fun, and despite the simple mechanics, it's intriguing.

This game really captivated me a bit. Something I didn't like is how the fish don't respawn. If you upgrade your fish bag too much and catch all the fish but don't fill it up, you have to wait for the timer to run out, I think. Or was I doing something wrong?

Overall, I really enjoyed the game; it's a lot of fun upgrading your fishing rod.

This game has great potential; just controlling the car is fun enough.

I like the Zelda vibe, but I'd say that maybe adding knockback to the enemies would have made things easier.

It's a consistent game, maybe the level design could be a little more daring, but I liked what I saw.