There were many sleepless nights, it was a lot of work xd, and I'm glad you enjoyed it.
willpka
Creator of
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All your criticisms are spot on and highlighted all the thoughts I've had while watching friends play the game. The attack range isn't good, and there aren't enough indicators for many things to prevent the player from feeling disoriented. It's also much harder than I imagined.
I really appreciate your patience and I'm glad the world captivated you. I put a lot of love into creating the world, which is what I enjoy doing most.
Thank you very much for the feedback. It was my first project and I intend to improve it in the future, maybe even update it.
Wow, that's a strange bug, it's never happened before, but I wouldn't be surprised if it did. It was very difficult to get the scene transitions working. I'll definitely try to fix everything when the game jam is over. I hope you'll give the full game a chance in the future. Thank you very much for the feedback.
This game really captivated me a bit. Something I didn't like is how the fish don't respawn. If you upgrade your fish bag too much and catch all the fish but don't fill it up, you have to wait for the timer to run out, I think. Or was I doing something wrong?
Overall, I really enjoyed the game; it's a lot of fun upgrading your fishing rod.
Que jogo divertido e carismático! Foi uma surpresa ver que tem uma escada, mas nosso personagem dá um salto bem longo, e todo o mistério parece que seria bem legal desvendar. Só acabei pegando o gramofone, mas todo o resto parece muito promissor.
SEM CONTAR A MÚSICA, nossa, me surpreendi, é grudenta e muito boa.
Unfortunately, this wasn't obvious, but you can skip cutscenes with the Delete key on your keyboard; it's on the game's page, but there should have been more in-game indication. Were you playing with a controller or something? Although it works with a controller, the game isn't recommended for use with one, as many things are activated with the analog stick up.
But there was also a lack of indication that the player could exit through the door. I don't know if you did this, and I agree about the dialogue; it bothered me. The whole dialogue system could be much more refined, but it was already good enough to convey things.
I would say that one problem with this game is the lack of refinement. I wanted to add content and experiment, it was fun, and thank you very much for the feedback.
WOW, YOU FINISHED THE GAME! I'm glad you enjoyed it. When the game jam ended and I had time to test the game and have other people test it, I encountered several difficulty issues and even design problems that prevented me from guiding the player in the best possible way. I wish I had paid more attention to each aspect of the platforming combat, but on some occasions the experience is contained and well-distributed, as it was for you. I'm truly very happy.
Thank you very much for your feedback; it will certainly motivate me to produce even more.
I'm sorry you played so little; the game's potential grows with each new advancement, along with your personal improvement. I just wanted to better understand the criticism of unrealized potential.
I think it lacked some visual effects, or even a difficulty adjustment, but I'd say the game has the necessary potential for a game jam.
Anyway, I'm glad you played it. I'll test yours soon and give the full game a chance.
