As a review on it so far: It was one of my favourites actually from Meyaoi. But they've left it in the dust, collecting money as they go. For example, they did "after stories" of this game and yet it's still not even finished, last I checked only two routes were finished definitively, with the addition of the relationship branch of cotton *way* later, even then it was lack-lustre via being only one scene. It's unfortunate, this could've cracked my top 10 in this genre up there with Camp Buddy (well, maybe). But it's a husk of rushed minigames that don't work very well along with incomplete stories. Let's be honest it hasn't been touched since quarantine. I'm just surprised Meyaoi went very quickly to a cash grab. I'm disappointed. I just have to wait until jock studio is out to get something tangible from this genre I suppose. Final thoughts: The concept was awesome, configurable bottom/top/power bottom/dom top with different scenes for characters etc, with some gameplay in there of a tycoon. That concept from Seiyuu Danshi paired with the artwork that had evolved since that game finished. In my mind it was poorly executed, long wait times for relationship branches and bug fixes put this game firmly on the bottom rungs. C- Grade. 18/20 for Artwork. 7/20 for Consistency. 16/20 for Storyline. 19/20 for Characters. 8/20 for Game functionality and controls. 68% - Reviewed by Alfredo Alfonso the First of Anacrombious.
Thanks so much for the review and all your feedback! We'll make sure to share everything with the Meyaoi.
We're doing our best to make Banana Ranch even better, and right now the team is hard at work on Hunny's route. We hope we'll be able to share it with everyone very soon. Thanks again for all your support and patience! 🍌✨
Nice, glad to see you back, although my concerns are still kinda the same lol. I'm still quite perplexed as to why the incomplete game was still £30 for something which had not changed in 2-3 years in development supposedly along side the other project without any response back, as well as the merch although I'm unsure if that's still running. It seemed very concerning to say to the least. I saw the twitter post I and understand that kind of problematic ADHD trip, like I understood the drive to get one thing done just to look at other projects in damnant at how it *could* be better. But I don't know, I used to be in development long ago (so don't take my word as gospel, I'm just a guy typing with bias, make up your own minds upon Devs and games.) and I know how it takes *massive* amounts of time to figure things out as well as impromptu breaks etc, but from my recollection we never intended to put a price tag on something incomplete or when people were having struggles with development especially years down the road. As well as the demo only being on patron for baradise escape, that's a bit much for a demo. That's a Hella expensive road for the average person, if you were to buy the game, buy the exclusive the patron for a number of months and then to wait until further notice for about 1 year with still no updates with months paid assumedly already. But anyhow this is ramblings and should be taken as just me getting uppity about price tags. I'll be happy once the game has some updates and have something to review. Take care, stay healthy. - Alfred the first of anacrombious.
(Also, four bugs appear in the exploration minimap that still haven't really been resolved: clipping into objects, going off the map completely via wandering off due to accidental click and not being able to get back, the fishing having "problems" with showing what you've caught. One rare bug I've seen is with the buying of furniture such as the double bed which has stopped previous playthroughs because I went into any other location and it crashed spectacularly. Good luck :) )
Thanks so much for the review and for sharing all your feedback! We'll definitely pass everything along to Meyaou
We released the Baradise Escape demo to our Patreon supporters first, but we'll be bringing it to Itch.io very soon as well! Since we don't run a separate funding campaign for Baradise Escape, the entire development cost is supported by our Patreon community. Because of that, we think it's only fair to give them early access as a small thank you for making the project possible.
That said, we really appreciate your feedback and support, and we're excited to share the demo with everyone soon. Thanks again for sticking with us! 🙏