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alfredo78

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A member registered Nov 04, 2023

Recent community posts

(2 edits)

Nice, glad to see you back, although my concerns are still kinda the same lol. I'm still quite perplexed as to why the incomplete game was still £30 for something which had not changed in 2-3 years in development supposedly along side the other project without any response back, as well as the merch although I'm unsure if that's still running. It seemed very concerning to say to the least. I saw the twitter post I and understand that kind of problematic ADHD trip, like I understood the drive to get one thing done just to look at other projects in damnant at how it *could* be better. But I don't know, I used to be in development long ago (so don't take my word as gospel, I'm just a guy typing with bias, make up your own minds upon Devs and games.) and I know how it takes  *massive* amounts of time to figure things out as well as impromptu breaks etc, but from my recollection we never intended to put a price tag on something incomplete or when people were having struggles with development especially years down the road. As well as the demo only being on patron for baradise escape, that's a bit much for a demo. That's a Hella expensive road for the average person, if you were to buy the game, buy the exclusive the patron for a number of months and then to wait until further notice for about 1 year with still no updates with months paid assumedly already. But anyhow this is ramblings and should be taken as just me getting uppity about price tags. I'll be happy once the game has some updates and have something to review. Take care, stay healthy. - Alfred the first of anacrombious.


(Also, four bugs appear in the exploration minimap that still haven't really been resolved: clipping into objects, going off the map completely via wandering off due to accidental click and not being able to get back, the fishing having "problems" with showing what you've caught. One rare bug I've seen is with the buying of furniture such as the double bed which has stopped previous playthroughs because I went into any other location and it crashed spectacularly. Good luck :) )

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Review: (don't look at Italic text if you don't want spoilers.) Ah yes, one of the original games I spied on this genre of directive based text Yaoi. In short it was good but not cause for a great massive celebration, because in my view it was...Interesting but I thought the characters were not as thought out as what it would really seem. The non spoiler explanation is that the storyline is pretty baseline good, standard for games like it. However I find one glaring issue. And i'm sorry but this may be bias but I don't like the overcomplicated nature of the cutscenes, I had to look up a consistent guide to get the results I wanted with much annoyance to getting things wrong such as...*some* routes. I'll compare it to camp buddy in contrast, because that game had the same kind of positive negative direction of decisions you have to make, but I did misunderstand how certain scenes would be unlocked. Spoiler explaination: Hikaru (pink hair and glasses) was my first annoyance, to unlock his "bottom" scenes I hated the three chances thing of that whole cutscene (rock paper scissors), It was needlessly complicated for a playthrough while reading the 50 page essay on it in the word document (which was really handy), plus I personally didn't like the end story but that's personal taste and will not be effecting the scoring. the MC haato (white hair, blue T-shirt) was okay in past storyline to flesh him out but pretty copy and paste otherwise, you the lazy/dumb protagonist we've come to see each and every time in this genre. Shuu (dark hair, bath robes), was actually kind of fun despite myself, it was a good twist, an actual tether to the MC of you know, what he liked in hobbies concerned (this also can be seen in Hikaru with the singing confession cutscene in that convention which ties to the MCs hobbies if you choose not to confess to hikaru at first but keep interacting with him I believe but you can fact check that yourself.). Toshiyuki (blue hair, glasses) was okay, classic mom like behaviour and executed relatively well, nothing much more to be said.  Shiba (brown hair hoodie)...pretty good but could've been more developed in my opinion, maybe instead of generically moving in, they co-sign something or marry, which rarely we see this these types of games but that's more a nit-pick. Toru (red hair and glare) was fresh in concept for it's time at least, pretty ineffective due to me finding the scenes with him clunky and I wanted more simply, the route is okay, but not to my tastes. And the most recent, Kaede and Kei...meh. I don't like Kaede as a character since..you know...loyalty is my stickler and it leaves a sour taste in my mouth. Kei, again a bit copy and paste, unrequited love, seen it a hundred times already. Now to my gripes with the After-stories: It felt like such a cash grab from promotion materials and it varied on quality, so leaving this out of my final grade of this game. I wouldn't go into the after-stories if you weren't committed to the games designs .Final thoughts: A pretty good starting off point for someone who has just peeked behind the curtains of exploration. The story is well put, but it's brought down with the dialogue just being okay, the voices were good in my opinion but needed more variation to not make me go insane. As well as my annoyances with missing certain auditions, but that's on my idiocy rather than design although that could've been improved.  B Grade.                      18/20 for Artwork.                                                                                                         12/20 for Consistency.                                                                                            15/20 for Storyline.                                                                                                      19/20 for Characters.                                                                                                      14/20 for Game functionality and controls.                                                                   78%                                                                                                                                      -  Reviewed by Alfredo Alfonso the First of Anacrombious.                         

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As a review on it so far: It was one of my favourites actually from Meyaoi. But they've left it in the dust, collecting money as they go. For example, they did "after stories" of this game and yet it's still not even finished, last I checked only two routes were finished definitively, with the addition of the relationship branch of cotton *way* later, even then it was lack-lustre via being only one scene. It's unfortunate, this could've cracked my top 10 in this genre up there with Camp Buddy (well, maybe). But it's a husk of rushed minigames that don't work very well along with incomplete stories. Let's be honest it hasn't been touched since quarantine. I'm just surprised Meyaoi went very quickly to a cash grab. I'm disappointed. I just have to wait until jock studio is out to get something tangible from this genre I suppose. Final thoughts: The concept was awesome,  configurable bottom/top/power bottom/dom top  with different scenes for characters etc, with some gameplay in there of a tycoon. That concept from Seiyuu Danshi paired with the artwork that had evolved since that game finished. In my mind it was poorly executed, long wait times for relationship branches and bug fixes put this game firmly on the bottom rungs.                                   C- Grade.                                                                                                                                               18/20 for Artwork.                                                                                                                               7/20 for Consistency.                                                                                                                        16/20 for Storyline.                                                                                                                           19/20 for Characters.                                                                                                                         8/20 for Game functionality and controls.                                                                                 68%                                                                                                                                                        -  Reviewed by Alfredo Alfonso the First of Anacrombious.