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i'm glad to see you're back from hiatus, act 2 sounds like a honestly really big project and I've seen way too many devs abandon their games from that so don't try to rush things, dunno about others but I'd rather see a less buggy good quality update after suchlong time

 other than that I reallyyy fuck with everything you're cooking, especially the training idea and more focus on bad ends 👀, both sound really fun  and I can't wait to try itout whenever it drops 

other than that, If you've ever played a game made by Wereship about maids, it's also got a training n bad ends system which I think is it's strongest suite - basically you can still interact with the world but with different dialogue changes, sprites depending on how much you're corrupted/trained before the game ends which I think is really cool, is your vision similar in any way to what I've mentioned? 

Sorry if something didntmake sense english isn't my first language 👋👋

(+1)

Thank you for the comment!

I'm going to be taking things slow with Act 2 similar to how I slowly released zones back when Mira Co Rescue first started.  I am hoping to get a Minimal Viable Product (MVP) version of Act 2 of the first zone to demonstrate the new systems and get some feedback on how battles unfold to make a more interactive battle system people enjoy.

I've played another game by Wereship, Magical Princess Miracle Berry, but will have to check out that Maid game.  One of the projects I was working on, Calico Creamery, had a system that had NPCs react to you differently based on corruption/training and choices you made so I am hoping these elements will be incorporated into Act 2!

There are a few things that I will be revealing later, so look forward to all the news in the future!

Thanks again for commenting even if english isn't your first language!  I'm happy to hear that Mira Co Rescue has a wider audience!